Posted on June 17, 2009, 10:17 am, by Eric Entin, under
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If your web app runs on Rails and you deploy with Phusion Passenger, you are probably aware of the issues inherent in smart spawning. When smart spawning is on, each new spawned process shares file descriptors with the parent process. This means that if your app has a persistent connection to a server (say, memcached), [...]
Posted on January 2, 2009, 3:18 am, by Eric Entin, under
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Let me give you some background information before I delve into the meat and potatoes: Since this time 2 years ago, I haven’t had more than 2 weeks off of school or work. Now, don’t interpret that the wrong way and say, “Eric, you’re a total wuss. There’s people out there who only get a [...]
Posted on December 29, 2008, 4:57 pm, by Eric Entin, under
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Keyframe animation was done Saturday, and I took a break from coding Sunday. Today my plan is to begin gluing Box2D to the rest of the game, which should basically take the project from “tech demo” to “actual game.” Hopefully I won’t run into many snags during the process. I don’t think I will because [...]
Posted on December 26, 2008, 8:34 pm, by Eric Entin, under
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So, I’ve been working on several things lately. Here’s a list:
I recently entered the uDevGames competition for this year. My entry is a game called Run, Stickman, Run! and it’s going to be a hybrid of a 2D shooter like Geometry Wars and a platformer like Super Mario. I’m working in Python, because: a. I [...]
Posted on June 10, 2008, 6:21 pm, by Eric Entin, under
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So here’s my new blog… pretty spiffy. Hope to keep track of everything I do here, as well as any interesting stuff I should happen to happen upon. Cool.